------------------------- Compiling using your own SDK(s) -------------------------

Requirements:  Linux (Ubuntu) If you are like me (S.X.) then you like to build your own environments!


PSPSDK:   svn://ps2dev.org/psp/trunk/psptoolchain 
          svn://ps2dev.org/psp/trunk/zlib 
          svn://ps2dev.org/psp/trunk/libpng


PS2SDK:   svn://ps2dev.org/ps2/trunk/ps2toolchain 
          svn://ps2dev.org/ps2/trunk/zlib 
          svn://ps2dev.org/ps2/trunk/libpng


Open2X:   http://wiki.open2x.org/open2x/wiki/index.php 
          Grab Toolchain 
          Grab Prebuilt Libraries


KOS:      http://sourceforge.net/projects/cadcdev/


PS3:      Refer to Linux components.

Linux:    Install neccessary SDL Components with Synaptic Package Manager
          SDL-devel (Debian/Ubuntu name: libsdl1.2-dev)
          SDL_gfx-devel (Debian/Ubuntu name: libsdl-gfx1.2-dev)
          SDL_mixer-devel (Debian/Ubuntu name: libsdl-mixer1.2-dev)
          SDL_image-devel (Debian/Ubuntu name: libsdl-image1.2-dev)
          zlib-devel (Debian/Ubuntu name: zlib1g-dev)
          libpng-devel (Debian/Ubuntu name: libpng12-dev)
          
          For 64-bit Ubuntu/Debian, download getlibs 
          (http://ubuntuforums.org/showthread.php?t=474790) and use it to 
          install the SDL components listed above instead of Synaptic.
          
          For both 32-bit and 64-bit systems, yasm is also needed.
          

Windows:  http://www.bloodshed.net/ 
          Install necessary SDL Components


DOS:      http://www.lavalit.com/download 
          Grab OpenWatcom v1.1


XBoX:     Google Search!

Execution:

Build.sh  - Script file that compiles using various SDK environments (PSP, PS2, Dreamcast, Gp2x, Linux, Windows and XBOX)


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------------------------- Compiling using prebuilt SDK(s) -------------------------

Requirements:  Windows/DOS

sdkPack-v1.1.rar:  Located Here @ http://www.lavalit.com/download/Development/Compilers/All-In-One/

Execution:

Build.bat - Batch file that compiles all platforms using prebuilt SDK(s)

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------------------------------------- Notes ---------------------------------------

All compilations are moved to Releases folder when using build.sh or built.bat

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Happy Linking.....;p


Any questions I can be contacted thru my site http://www.lavalit.com


By S.X.